Summary
A brick-by-brick real-time strategy game set in a dark medieval fantasy world. I was brought on part-way through development to consult on the over-arching narrative beats, write dialogue, flesh out characters, and so on. My work would later include writing the scripts for the promotional trailers, continuous narrative testing, helping the localisation process, and directing voice actors during recording. I worked with the team for a long time on this one – day-in, day-out for more than a year and half – and I’m pleased to see it’s being well-received by fans of strategy games, tower defence and city builders. Very proud of everyone!
Praise for Cataclismo
“The music is soothing, the characters are sweet, the story makes you want to rescue these poor folk, and the gameplay – when you’re not under siege – is fairly relaxing.” – PCGamesN
“I think that Cataclismo is narratively very interesting and that its fantasy apocalypse setting is something I am willing to eat up.” – GamesRadar
“…the narrative being presented via an in-universe oral storyteller places things in a grandiose, broad context that works well with the fantasy stories it’s riffing on.” – Paste Magazine
“What sets Cataclismo apart is that it definitely has a story and some real worldbuilding work put into it.” – PC Gamer
“The story is not in a rush to feed you dopamine or anything like that… it has this low, slow immersive tone all its own… It’s very cool.” – The Scarlet Seeker
“Cataclismo quickly asserted itself as an entertaining RTS that always kept me on my toes.” – Digital Trends