Summary
A roguelike dungeon-diving shopkeeping sim (and the sequel to much-loved pixel art indie game Moonlighter). I was involved at the early stages of narrative design, outlining plot and developing characters that would fit the colourful world and easygoing tone of the game. I worked with the creative director to write scripts for the levels, craft NPC dialogue, and develop the character and voice of the principal antagonist among other fun figures the player will meet on their adventure. The game has yet to be released but you can find it on Steam.