Brendan Caldwell

Writer & Level Designer

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Paradise Marsh

Summary

A relaxing exploration game where the player must catch critters and restore fallen stars to the night sky. I worked with designer Etienne Trudeau and writer Raphaël Dely to edit dialogue in spreadsheets for each of the animal characters, as well as making narrative suggestions. This was a short contract but a very thoughtful and satisfying project to work on!

Praise for Paradise Marsh

“Normally when I play a game, I am filled with words: I am pondering how to write about it… The gift of Paradise Marsh, I reckon, is the silence it brings… The more I play the more I realise that I would dearly love to visit Paradise Marsh in real life.” – Eurogamer

“With beautiful art, subtle sound design and music by Disasterpiece, and well-written poetry that shows a deep understanding of philosophy, Paradise Marsh leaves players reflecting on what they’ve experienced long after it ends.” – Screen Rant

“Every star has its own bizarre and thoughtful monologue… the vibes of Paradise Marsh are off the charts.” – Nintendo World Report

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