A relaxing exploration game where the player must catch critters and restore fallen stars to the night sky. I worked with designer Etienne Trudeau and writer Raphaël Dely to edit dialogue in spreadsheets for each of the animal characters, as well as making narrative suggestions. Here are two examples.
Firefly was described in design documents as an “overbearing mother” character archetype. But we agreed her dialogue was too sweet and lacked a sense of conflict. I suggested we have Firefly refer to some animals, such as Tadpole, as troublesome, while singing the praises of other animals, such as the Spider, in a “why can’t you be more like them?” sort of way. Needless to say, the Firefly turns out to be a terrible judge of character.
Throughout the story Tadpole consistently speaks as if he is texting, or typing into a messaging app. For his final scene, I suggested we upend this briefly. In this scene, Tadpole is scolded by Firefly, and he instantly begins speaking in standard English. This was to provide a comic moment and reinforce the idea that Tadpole engages in a kind of “code-switching” depending on the person he speaks to.
There was a lot of other work involved, from providing “big picture” feedback to small scale rewriting of character dialogue. Overall, it was great to work on such a wholesome story, and I was glad to see it being warmly received on release.