Summary
A side-scrolling beat ’em up and prequel to the 1999 action shooter Slave Zero. I am on a level design team of four, responsible for constructing the 3D environments, set-dressing and level art (sadly none of it features in the trailers… yet!). Visually, the game is intended as homage to the Dreamcast era, and we use 2D sprites navigating a 3D world to achieve that effect. I’d love to talk more about my role on this project but I’ll have to wait until the game is released.