Summary
A side-scrolling beat ’em up and prequel to the 1999 action shooter Slave Zero. I was on a level design team of four, responsible for constructing the 3D environments, set-dressing, and applying textures. Visually, the game is intended as homage to the Dreamcast era, and we used 2D sprites navigating a 3D world to achieve that effect. I’d love to talk more about my role on this project but I’ll have to wait until the game is released.