It is a question that has tortured many. Just how do you write about videogames? Well, do not worry. Writing about videogames is easy. All you have to do is avoid cliché.
So, here are some words and phrases that you should consider carefully. Sometimes, they are worth using because everyone knows (or seems to know) what they mean. Sometimes, you should delete them. But you should always think about it.
The Big Ones
Immersive. My childhood home had an immersion heater, which meant that any time you wanted a shower you had to put on the immersion and wait 100 hours for the water to heat. Does that sound immersive to you? Games that are immersive take you into their world and away from your own. Immersive is what all games want to be. But very few actually are.
Intuitive. A game is never intuitive but parts of it can be. Intuitive controls are great. But an intuitive user interface is boring. Intuitive fighting mechanics may sound excellent but describing the sound of a breaking bone as a punch connects to the ribcage of your foe may read better.
Games are often deep. How deep? It is difficult to say. Depth of a game is hard to measure because those who explore such depth can easily become lost. It is possible they are trapped in the game’s living, breathing world.
Gameplay annoys a lot of journalists. Arguably, it fills a gap in language for the concept: “moving bits of a game”. Players miraculously appear to understand what it means, even if editors and angry columnists can’t agree on a definition. If you don’t want to type gameplay, you can use mechanics. But you’ll just be replacing one overused word for another, slightly less overused one.
Visceral is a joke word. When a journalist uses the word visceral, they mean that the game is not very good. Or that the trailer for the game is not very good. Or that the marketing department for the game is not very good. Usually, when something is visceral it is an…
Experience. When was the last time you had a truly visceral experience? You probably earned some experience points. That’s fine. But filling a sentence with abbreviations like XP may have an effect on the reader’s AP and cause him to write to his local MP.
OR HERS. Do not assume the reader’s gender.
Content is important. If a game had no content it would be a completely empty game and the player would be discontent. Games with lots of content or even downloadable content are highly sought. If you are stuck, another word for content is stuff.
Marketing Loan Words
IP means Intellectual Property. Everybody loves new IP, and fresh IP is just as good. Established IP is a stonker because nobody can destroy it, not even with guns. If an established IP gets big enough, it might become a…
Franchise. The best franchises release new content onto the market for loyal consumers every year. If they did not do so, the loyal consumers would be not only discontent but also disenfranchised.
The Next Gen is what everyone was waiting for in 2013. It is currently 2014. Next Gen hardware is available now from certain retailers. But it is not yet current gen. That’s the last gen. To afford Next Gen hardware you may need to…
Monetise. The process of monetisation is going to increase your position well into Q1. Then you will be in a truly great position for Qs 2, 3 and 4.
Some other things you should probably avoid:
To be clear/Let’s be clear/Let’s be absolutely clear about this
This is a phrase used mainly by politicians who want to emphasise a point, in order to bolster the lie they are telling. When you use it, you sound like David Cameron.
What is a possibility space? I guess it is a space in which things are possible. There is another word for this. A space.
A not small amount of X / Not unlike Y / Not unenjoyable
A large amount of X. Like Y. Enjoyable.
Going forward / Going forward in this space
This is a phrase used by managers and people whose job is to boss others. It means ‘in future’ but also includes some vague implication of progress. The speaker believes this lends them a sense of authority and foresight. After all, they have seen the space into which we are going forward. Maybe it is a possibility space. Hopefully it is not an impossibility space. In reality, the person who says going forward is usually the asshole nobody wants to follow, forward or in any direction.
Note: To my shame, I have used some of these words and phrases myself. I hope to be forgiven someday. Until then, I can only post this as a guideline, so you can learn from my mistakes. The list isn’t a complete one. As always, break any rule of language if it makes you laugh.
2 thoughts on “How (Not) To Write About Videogames”
Apparently “blown away” is still fine, I guess?